Take the steps up into the main building to enter the baths. There’s not much else in this area aside from a Springrazor in an abandoned storefront, and some coins stashed on the balconies above. ![]() You can also drop down to the other side of the train tracks that connect back to where you first entered - just mind the sleeping Bloodhounds, and help yourself to any money in the makeshift camp. Outside, the streets are filled with former witches and thugs, but nobody will bother you unless you try something silly. I don't know if this differs from someone else's game but it was the case in mine.) (Edit: The safe combination is the number of books that are grouped together above the desk with the fight scoreboard. It has no clue to its combination, so leave it for now and head outside into neutral territory. Inside, look to the right to find your first Bonecharm - which will give you random beneficial effects, and can be swapped out with others.īe sure to inspect the room to plunder other valuables, and note the safe next to the door. Be sure to look for a table near the bottom for a map of the area and Voltaic Shots, which can be used lethally or non-lethally as you wish.īonecharm #1 - After taking out the guards, look up above the train tracks for a balcony to a residence, and use the pipes up on the left side to enter the home. If you want to play it lethally you can shoot one in the head with your wrist-mounted arrows, otherwise, wait for one guard to patrol away before knocking them out separately (you can drop down from your vantage point, but watch the noise level). Out on the path, you can spot two guards talking about a new gang - The Eyeless - who have taken up residence in the Albarca Baths. Inside here you’ll finally start finding some items like food - and also Copper Wire that gets you some coin. From this point, you can either head through the gate next to the broken down carriage, or look left to spy a boarded up entry to a shed. For the purpose of this guide, we’ll knock him out, and stash the body out of sight just in case. Go into stealth and choose your playstyle to either assassinate or choke out non lethally. Look for a blocked exit and smash it with your sword to escape.Įxiting the next room, you can spy a lone guard admiring a picture of your wanted poster. Stepping out of the carriage, you can inspect the room for the site of a failed witches’ altar - The demise of Delilah has severed the connection of her coven from the Void. Head up the stairs and take the carriage straight to your destination - the Ablarca Baths. They often mumble cryptic words, but sometimes have hints worth listening to. ![]() You’ll spy some rats here, and Billie has the interesting ability to listen in on their whispers as Corvo did with the Heart. ![]() The rest of your ship is shuttered and closed, leaving you to exit the ship up over the side and onto the docks leading towards a carriage station. Check out the rest of the notes and letters you’ve received, and then exit the hull of the ship onto the deck. Heading out of your quarters, be sure to inspect the map to see where you’ll be heading - a location in Karnaca not far from where Emily and Corvo first made landfall when they were here. For now, you can take the Burn the White Hound and Industrial Espionage Contracts that you can complete as we do our main mission. Contracts are like Side Quests, and completing them will net you extra gold, and possibly some Bonecharms too. There’s a few notes you can read in your quarters, as well as some Contracts. You’ll start out on your ship - dead in the water, which means it’s time to leave it all behind.
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